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Crash Course Computer Science | 3D Graphics: Crash Course Computer Science #27 | PBS

By Owner - Crash Course Computer Science - Powered By PBSFrom Pbs OrgSeptember 9, 2025

From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit.

#Model
#Render
#Textures
#Shaders
#Light
#Animation
#Polygons
#Meshes
#Perspective
#Simulation