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Crash Course Computer Science | 3D Graphics: Crash Course Computer Science #27 | PBS

By Owner - Crash Course Computer Science - Powered By PBSFrom pbs.org
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From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit.

Tags

Model
Render
Textures
Shaders
Light
Animation
Polygons
Meshes
Perspective
Simulation

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